Design For Disaster
Seven steps in the wrong direction
© The A.A.
Grapevine, Inc. - April, 1991
1. Hide the tr uth. Keep your emotions, ideas, and behavior
carefully hidden. Reveal just enough to keep people guessing.
Play the word game with your sponsor, doctor, or minister.
This can be prolonged for years and can even be fun.
Blame other s. Whatever your predicament, it’s somebody
else’s fault and responsibility. Start with standard
scapegoats like your parents, spouse, brothers, and sisters;
expand to include your boss, friends, psychiatrists, and
T hreaten. If you don’t get your way, threaten to
break things, run away, or hurt someone. Best threat is
suicide. Remember, the threat is the name of the game.
You get no points for carrying it out.
Nur se your guilt. Increase it by continuing to do things
you know you shouldn’t do.
Invoke the Deity. When anyone gets too close to the truth
about what you’ve been up to, call for a time of
prayer and devotions. Any refer ence to God will throw
others off the track.
Assume people ar e out to get you. It’s only logical.
If everyone is like you, they’re all out to get
what they can. Beat them to the draw.
Nur se resentments. Face it - people are always doing
little things to annoy you and tear you down. Nurture
all grudges in your mind and heart. Avoid c hecking your
ideas with reality. Under a thick skin of secrecy, a little
pinprick of annoyance can grow to a festering sore of